CASE STUDY

Fresh & tasty food,

straight to your office.

Benefit App

App for ordering lunch

Below case study highlights the development of a lunch ordering application tailored to the needs of office workers seeking to utilise their employee benefits effectively.

Objective

My objective was to design a part of a mobile application that facilitates the ordering of lunch for office employees as part of their workplace benefits package. The application will be developed for Android devices.

My role

As a product designer, my responsibility was to craft an application interface that facilitates seamless dish selection and ordering for users. A paramount consideration was ensuring a user-friendly payment process. Users are empowered to order lunch for themselves at a designated time, with the option to utilize a daily employer subsidy of 20 PLN. This subsidy would be allocated at the end of each workday, with users required to cover any remaining balance independently.

User Experience & Design process

In my design work, I rely on the Double Diamond method and the Design Thinking approach. I've divided it into three main phases:

Definition

In this phase, I focus on a deeper understanding of the problem and scoping the task.

Execution

After defining specific goals, I move to the execution phase, where I turn ideas into actions.

Iteration

Finally, I evaluate and iterate on the solutions created. Using user feedback, I refine the project.

BENCHMARKING

Understanding the market

PRODUCT STRATEGY

MoSCoW Prioritisation

MoSCoW Prioritisation is utilised in the early phases of product design to focus on essential features (Must-haves) and distinguish them from desirable but non-critical ones (Should-haves and Could-haves). I choose this framework to manage the scope, prioritise most crucial aspects of the application.

IDEATION

User Flow

WIREFRAMES

Lo-Fi Designs

HIGH FIDELITY DESIGN

Application redesign